Felix Borns
3D Animator and CG Generalist for Game and Film Productions
Portfolio
Abandoned Machines
An animated film currently in production. The film centers on action scenes and the personal journeys of the characters, set in a fictional science-fiction scenario.
Personal Contribution: Entire production
Status: In production
OCD: Explained in Simple Terms [GER]
An eight-minute educational Animation that explains this complex of psychological topics as simply and clearly as possible. The project was developed in collaboration with the German Society for Obsessive-Compulsive Disorders.
Personal Contribution: Entire production
Status: Published
Kibalou
An educational game for children on the topic of healthy and balanced nutrition.
The project was developed in collaboration with Techniker Krankenkasse (Health insurance provider) and the Game Developer Battyrabbit. Official project website: https://kibalou.app/
Personal Contribution: Character design and animations
Status: Released
Prospect: Teaser
The teaser trailer for the video game Prospect by Goji Interactive.
The game’s Steam page: Prospect on Steam
Personal contribution: Early concept, video editing, sound, editing in Unreal Sequencer
Status: Released
Relapses in OCD during the COVID-19 crisis: Explained [GER]
Another educational video on the topic of obsessive-compulsive disorder, which was created during the COVID-19 pandemic in collaboration with someone living with the condition. It was featured for an extended period on the website of the German Society for Obsessive-Compulsive Disorders.
Personal Contribution: Entire production
Status: Published
Finding Harmony
Game Prototype: Therapeutic open-world game for stress reduction.
Playable in your browser on Itch.io
Personal Contribution: Character design and animationsStatus: Released
PepaFatal
A satirical game prototype (endless runner) created during the COVID-19 pandemic.
The player controls a toilet paper roll trying to escape from panic buyers.
Personal contribution: Character design, animations, and sounds
Status: Released
Profile

Felix Borns
For years, I have been deeply involved in the fields of 3D design and animation. I also have experience in video editing. I have worked as an animator and video editor for several indie game studios. In addition, I have independently released two animated films on psychological topics. I am good at learning new software and workflows.
Experienced in:
• 3D animation, rigging, and weight painting (primarily Blender - also some experience with Maya and Unreal)
• Animation retargeting in Blender and Maya
• Motion capture systems (Motive OptiTrack, Noitom Axis Neuron)
• Markerless AI motion capture suites (Mimem Ai, Marionette)
• 3D modeling in Blender
• Physics simulations and particle systems in Blender
• Video and audio editing (Vegas Pro, Audacity, DaVinci Resolve, Unreal Sequencer)
• Other: Asset export to game engines, basics of DAWs
Contact
Contact me by email